|Rerolling||Tutorial||Starting the Game||Troubleshooting||Glossary|
The tutorial guide for the basics of XDU. Will be updated as more information is obtained
This is the basic menu screen of Symphogear XDU:
3. Present Box
5. Music box
9. Battle Arena
11. Commander's Aid Box
Memoria serves as the equipment of the game, boosting the HP, ATK, and DEF stats.
Memoria is obtained through Gacha in a variety of rarities ranging from 1 Star-5 Star
Memoria also unlocks a matching side story if a 5 star rarity Memoria is obtained.
Memoria also possess passives that boost stats if certain conditions are met.
AP is the the resource used to play a quest in XDU. Its cost varies per quest map
The starting MAX AP is 20 and goes up per one MAX AP on early level-ups.
AP is also refilled upon Level-up. Leveling up while still possessing will cause a temporary overflow of usable AP exceeding the current MAX AP.
The overflow is equal to the AP right before the level up + the current MAX AP
AP restores 1 unit every three minutes
AP will be displayed as bugged unless overflowed when the device is not set to Tokyo time zone in device settings.
Types and Weaknesses
There are seven types that a Symphogear card may possess.
The effectiveness of one type is increased against its favored type while dealing neutral damage to its own type or an type unconnected to it.
The matchup between types is displayed as the following:
Extreme(怒) takes 2x damage from ALL types (including itself) and deals 2x damage to ALL types (including itself). AP will be displayed as bugged unless overflowed when the device is not set to Tokyo time zone in device settings.
Each character has their own number of stats.
The stats of the character can be increased by leveling the characters or using Memoria.
|HP||When your HP reaches 0 your character will be knocked out|
|ATK||Determines how much damage you will deal with your regular attack and skills|
|DEF||Determines how much damage you will take from regular attacks and skills|
|SPD||The higher the value, the faster your character will attack first|
|CTR||Determines the chances your attacks will be a critical|
|CTD||The higher the value, the more damage your critical hits will do|
|Skills||The damage of skills are seperated into two kinds of types. Physical Damage and Special Damage|
|Physical Damage||Damage that can only be increased by increasing ATK or Physical Damage Memoria/Buffs|
|Special Damage||Damage that can only be increased by increasing ATK or Special Damage Memoria/Buffs|